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	* Alan's Vehicle Creation Sheet v5.2 *
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Vehicle Creation Sheet v5.2 is copyright 2000 by Alan Atkinson. 
GURPS is a trademark of Steve Jackson Games. 

GURPS Vehicles 2nd Ed is copyright 1996 by Steve Jackson Games Inc. 
and is used by permission.

Terms, Abbreviations and Information Entry

NB:
- Inputs only go into the grey-shaded cels.
- All inputs with a query mark (?) require a 1 or 0,
for true or false.

STATISTICS
Empty Wt	Empty Weight
Supplies	Fuel, ammunition and other expendables
Payload		The weight of crew, passengers and/or cargo
Loaded Wt	Loaded Weight
Size		Size Modifier
Maint Interval/	
Daily Maint	The vehicle's maintenance interval in hours,
		or (if long occupancy) the man-hours per day 
		required for maintenance
Price		The total vehicle price
Volume		The total vehicle volume
Health		The vehicle's Health score
#Personnel	Requires a reference to the number of 
		people aboard
PersonWt	The average weight of the people on 
		board
CargoVol	Requires a reference to the volume 
		given over for cargo storage
lb/cf		The pounds per cf for cargo
Other		The weight of any other cargo 
		(on hardpoints, etc)

STRUCTURE
Frame Strength	This is the vehicle Frame Strength.  A
		2-letter code may have to be input - the 
		possible codes are:
			SL (Super Light)
			XL (Extra Light)
			LT (Light)
			MD (Medium)
			HV (Heavy)
			XH (Extra-Heavy)

	Leaving this section blank defaults the code to Medium.

Materials	This is the vehicle Materials value.  A
		three-letter code may have to be input - the
		possible codes are:
			VCH (Very Cheap)
			CHP (Cheap)
			STD (Standard)
			EXP (Expensive)
			VXP (Very Expensive)
			ADV (Advanced)

	Leaving this section blank defaults the code to Standard.

Streamlining	This is the Streamlining of the vehicle.
		A two-letter code may be input for a
		Streamlining value, or left blank for no
		streamlining - the possibilities are:
			FR  (Fair)
			GD  (Good)
			VG  (Very Good)
			SU  (Superior)
			EX  (Excellent)
			RD  (Radical)

Hydrodynamics	This is the Hydrodynamics of the vehicle.
		A two-letter code may be input for a
		Hydrodynamic value, or left blank for no
		hydrodynamics - the possibilities are:
			MD  (Mediocre)
			AV  (Average)
			FN  (Fine)
			VF  (Very Fine)
			SL  (Submarine Lines)

Other...	This is where other structural options may be
		added in - ensure that the option you are adding
		isn't covered under OPTIONS, below.

Other Multipliers
		This is where the weight and cost values
		for anything you entered under Other... (above)
		are to be entered.  If there is more than one
		value, they must be multiplied together, not added.

Structural...
	Area	This is the Structural Area of the vehicle.
	Weight	This is the Structural Weight of the vehicle.
	Cost	This is the Structural Cost of the vehicle.


OPTIONS
Local Gravity	This is the local gravity.  Leaving it blank,
		or entering a value of zero or less, will
		default to 1.
Controls	Enter ELEC for Electronic controls, or COMP
		for Computerized controls.  For Mechanical
		or Primitive controls, leave blank.
Wings?		Does the vehicle have wings?
Rotors?		Does the vehicle have rotors?
Responsive?	Does the vehicle have a responsive hull?
MultiHull	Enter CAT for a catamaran hull, or TRI for a
		trimaran hull.  For a mono-hull craft (or a
		non watercraft) leave it blank.
Lifting Body?	Does the vehicle have a lifting body?
Submersible?	Does the vehicle have a submersible hull?
Short Occupancy?
		Is the vehicle intended for Short occupancy?
		(a FALSE answer assumes Long occupancy)

Construction Quality
		This is the Construction Quality (VE204) of 
		the vehicle; a three-letter code may be input, 
		or left blank for standard construction.  The
		possibilities are:
			Chp  (Cheap)
			Fin  (Fine)
			VFn  (Very Fine)


PERFORMANCE
(All)
Pwr		The power going into the motive system
PwrMult		The modifier for motive power to thrust
Motive		The effective motive power or thrust
Speed		Top speed in that motive system
Accel		Acceleration
Decel		Deceleration
MR		Maneuver Rating
SR		Stability Rating

(Legs)
Static Lift	The rating of any static lift (contragrav, etc)
		in use (rated in lbs)
Imp Susp?	Does the vehicle have Improved Suspension?
# Legs		The number of legs the vehicle has
Motive Area	The total area of the vehicle's legs.  
		Refer to the Area column (Column G)
GroundPress	The Ground Pressure of the vehicle, by
		weight (lb) and by description
OffRoad Spd	The off-road speed of the vehicle
Body ST		The Body ST of the vehicle
High Jump	How far it can jump vertically
Long Jump	How far it can jump horizontally;
		jumping height while long-jumping is
		half of High Jump

(other Ground)
Static Lift	The rating of any static lift (contragrav, etc)
		in use (rated in lbs)
SpdFac		The speed factor of the vehicle
Motive Area	The total area of the ground motive 
		system.  Refer to the Area column (column G)
Contact Area	The contact area divisor (p130)
GroundPress	The Ground Pressure of the vehicle, by weight 
		(lb) and by description
Offroad Fraction
		Enter the fraction of top speed that the 
		vehicle gets for off-road speed, with its GP 
Offroad Spd	The off-road speed of the vehicle

(Water)
Drag		The hydrodynamic drag rating
Static Lift	The rating of any static lift (contragrav, etc)
		in use (rated in lbs)
Draft		The vehicle's aquatic draft, in feet
Hydrofoil?	Is the boat a hydrofoil?
Flotation Rate	The boat's flotation rate, in lbs.
% Loaded	The percentage of the loaded weight versus the
		flotation rate.

(Submerged)
Drag		The vehicle hydrodynamic drag
SubWt		The submerged weight of the vehicle, in
		lbs and in tons
Draft		The submarine draft of the vehicle
Lowest DR	Requires entry of the lowest DR on any 
		pressurized subassembly
Crush Depth	The maximum safe diving depth

(Wings)
MR Adjust	Optional adjustment of MR due to custom rules, etc
Static Lift	The rating of any static lift (contragrav, etc)
		in use (rated in lbs)
Wing Area	Requires reference to the total Wing Area
Wing HP		Requires reference to Wing Hit Points
Rotor Area	Requires reference to the total Rotor Area
		(Note: 3x Lift multiplier is already calculated)
Rotor HP	Requires reference to Rotor Hit Points
Rad Stealth?	Does the aircraft have Radical Stealth?
Wing Type	This requires either no input (for Normal wing
		type) or a short code for any other wing type;
		STOL for STOL wing, BI for Biplane, TRI for
		Triplane, HA for High Agility, FC for Flarecraft
		or STUB for Stub wings
SR Adjust	Optional adjustment of SR due to custom rules, etc.
Acceleration	The Accel value the aircraft uses for 
		reaching flying speed; this is usually 
		gAccel, but it can be wAccel or even 
		vAccel.  Requires the appropriate
		reference.
Deceleration	The Decel value the aircraft uses to
		land (see Acceleration)
Retractable	Requires a reference to the areas of all
		retractable subassemblies
D		The 'D' value for Drag (VE134)
Drag		The aerodynamic drag of the vehicle
Rotor Type	This requires the entry of the code CAR
		(for CoAxial Rotors) or MMR (for Multiple
		Main Rotors) if the vehicle has either of
		those rotor types.  If it has no rotors,
		or has Top & Tail rotors, leave blank.
Cont. Instability?
		Does the aircraft have Controlled Instability?
Body Lift	The percentage of body area that aids in lift
StallSpd	The aircraft stall speed
Takeoff		The distance the aircraft will travel
		before it reaches flying speed
Landing		The distance the aircraft takes to stop
		when landing
Variable Sweep?	Does the aircraft have Variable Sweep wings?
Wing Sweep	If the aircraft has Variable Sweep
		Wings, enter Mid or Out for wing 
		sweep position (or leave blank for normal)

(Rotors)
MR Adjust	Optional adjustment of MR due to custom rules, etc
Static Lift	The rating of any static lift (aside from the
		rotors) in use (rated in lbs)
Extra Thrust	The total rating of any extra forward thrust 
		the vehicle has; aerial propellers, jets, 
		rockets, etc
Cont. Instability?
		Does the aircraft have Controlled Instability?
Rotor Type	Enter the code for the type of rotor used by the 
		helicopter
Rotor HP	Requires a reference to the Rotor 
		Hit Pts
Wing HP		Requires a reference to the Wing 
		Hit Pts (if the craft has wings)
Wing Type	This requires no input if no wings, or a 
		short code for the various wing types;
		STUB for Stub wings, BI for Biplane, TRI for
		Triplane, or HA for High-Agility wing types.
		If the craft either has wings not of the
		above types, or has no wings at all, leave blank.
SR Adjust	Optional adjustment of SR due to custom rules, etc
Variable Sweep?	Does the vehicle have variable-sweep wings?
Retractable	Requires a reference to the areas of all
		retractable subassemblies
D		The 'D' value for Drag (VE134)
Rad Stealth?	Does the aircraft have Radical Stealth?
Drag		The aerodynamic drag of the vehicle
Total Lift	The total lift for that rotor type
Spare Lift	The total lift less the loaded weight

(Gliding)

[Note: by definition, gliders have no motive thrust.  
This also applies to helicopters autorotating and 
vertols that have lost power.  They *can* accelerate,
at a max of 21.9 mph/sec, by pointing the nose straight
down (lesser accelerations can be gained by increasing
the angle from the vertical).  Optimum glide angle is 
derived from stall speed and other factors; it does 
not pretend to be exact (factors such as wing chord, 
which GURPS Vehicles does not address, alter this 
unpredictably; however, I have included the means to
increase glide angle by +/- 20% as needed; note that
an *increase* in glide angle means a *decrease* in
glide ratio.)]

Static Lift	The rating of any static lift (contragrav, etc)
		in use (rated in lbs)
Deceleration	Requires a reference to the ground Deceleration
		of the glider (generally H32)
Wing Area	Requires reference to the total Wing Area
Rotor Area	Requires reference to the total Rotor Area
		(Note: 3x Lift multiplier is already calculated)
Wing HP		Requires reference to Wing Hit Points
Rotor HP	Requires reference to Rotor Hit Points
Wing Type	This requires either no input (for Normal wing
		type) or a short code for any other wing type;
		STOL for STOL wing, BI for Biplane, TRI for
		Triplane, HA for High Agility, FC for Flarecraft
		or STUB for Stub wings
MR Adjust	Optional adjustment of MR due to custom rules, etc
SR Adjust	Optional adjustment of SR due to custom rules, etc
Retractable	Requires a reference to the areas of all
		retractable subassemblies
D		The 'D' value for Drag (VE134)
Rotor Type	This requires the entry of the code CAR
		(for CoAxial Rotors) or MMR (for Multiple
		Main Rotors) if the vehicle has either of
		those rotor types.  If it has no rotors,
		or has Top & Tail rotors, leave blank.
Body Lift	The percentage of body area that aids in lift
Lifting Body MR	The MR that the aircraft has if it has only
		a lifting body
Wing/Rotor MR	The MR of the aircraft if it has wings or rotors
Landing		The distance the glider takes to stop
		when landing
Drag		The aerodynamic drag of the glider
Cont. Instability?
		Does the aircraft have controlled instability?
Rad Stealth?	Does the aircraft have Radical Stealth?
Variable Sweep?	Does the vehicle have variable-sweep wings?
StallSpd	The glider's stall speed
Glide Angle	The optimum glide angle when travelling at
		the glider's stall speed
Glide Ratio	The ratio (num:1) of horizontal distance
		travelled as opposed to altitude lost when
		gliding at the optimum glide angle
Descent Rate	The feet-per-minute rate of descent derived
		from the Glide Ratio and the Stall Speed
Glide Angle +/-%
		Fine-tuning modifier for the Glide Angle
Wing Sweep	Only use if the glider has Variable Sweep
		Wings (VE21); enter Mid or Out for wing 
		sweep position (or leave blank for normal)

(Vertol)
MR Adjust	Optional adjustment of MR due to custom rules, etc
Static Lift	The rating of any non-propulsion static lift
		systems (in lbs)
Cont. Instability?
		Does the aircraft have controlled instability?
Rad Stealth?	Does the aircraft have Radical Stealth?
Rotor HP	Requires a reference to the Rotor Hit Pts
		(if the craft has rotors)
Wing HP		Requires a reference to the Wing Hit Pts
		(if the craft has wings)
Wing Type	This requires no input if no wings, or a 
		short code for the various wing types;
		STUB for Stub wings, BI for Biplane, TRI for
		Triplane, or OTHR for Other wing types
SR Adjust	Optional adjustment of MR due to custom rules, etc
Retractable	Requires a reference to the areas of all
		retractable subassemblies
D		The 'D' value for Drag (VE 134)
Drag		The aerodynamic drag of the vehicle
Variable Sweep?	Does the vehicle have variable-sweep wings?
Rotor Type	This requires the entry of the code CAR
		(for CoAxial Rotors) or MMR (for Multiple
		Main Rotors) if the vehicle has either of
		those rotor types.  If it has no rotors,
		or has Top & Tail rotors, leave blank.

(Aerostat)	[This is for non-winged gasbags, contragrav 
		craft, and the like]
MR Adjust	Optional adjustment of MR due to custom rules, etc
SR Adjust	Optional adjustment of MR due to custom rules, etc
Gas cf/lb	The volume of gas required to lift 1 lb (VE40);
		this depends on the type of lifting gas
Req'd Gasbag Vol
		The total gasbag volume required to become
		airborne after all other lift factors have been
		taken into account
Non-Gasbag Lift	The total lift of all non-gasbag lifting 
		mechanisms
Drag		The aerodynamic drag of the vehicle		
Retractable	Requires a reference to the areas of all
		subassemblies that will be retracted in
		flight
D		The 'D' value for Drag (VE134)

(Hovercraft)

MR Adjust	Optional adjustment of MR due to custom rules, etc
SR Adjust	Optional adjustment of MR due to custom rules, etc
Static Lift	The total rating of any non-propulsion static 
		lift systems in use (rated in lbs)
Skirt Type	Requires the notation of the type of hover skirt
		used; GEV or SEV.  If no skirts are used (the 
		craft hovers on fans without the use of an air
		cushion), leave blank.
Retractable	Requires a reference to the areas of all
		subassemblies that will be retracted in
		flight
D		The 'D' value for Drag (VE134)
Drag		The aerodynamic drag of the vehicle
MaxHover	The maximum 'altitude' attainable - 
		min 2'; max 6'.

(MagLev)
Pwr		The power going into any *extra* thrust
PwrMult		The multiplier for any *extra* thrust
MagLift		Insert a reference to the Mag-Lev lift, 
		in pounds
Drag		The aerodynamic drag of the vehicle
Retractable	Insert a reference to the areas of all
		retractable subassemblies
D		The 'D' value for Drag (VE134)

(Space)		
Accel (G's)	The acceleration of the craft, in G's.

VOLUME, AREA & HP
Base		The base volume of the body and 
		subassemblies.  Each subassembly
		requires a reference to the volumes of
		the components within it.
Empty		The empty, unused space within the body
		and subassemblies
Total		The total volumes of the body and
		subassemblies, with empty space added in
Final		The volumes of the body and sub-
		assemblies, adjusted for streamlining,
		slope, etc
Area		The area of the body and each sub-
		assembly, in some cases adjusted
Hit Points	The Hit Points of the body and each
		subassembly, in some cases adjusted
VolFac		All volume modifiers to the body or 
		appropriate subassembly, multiplied
		together; do NOT include any of the 
		modifiers covered in STRUCTURE or 
		OPTIONS.
Body%		The percentage that the motive sub-
		assembly is of the total body volume;
		enter either a whole number or a decimal
AreaMult	Some subassemblies have a higher area
		than volume suggests; enter the modifier
		here (p18)
HP Mult		Base value 1.5; however, some sub-
		assemblies have a different HP 
		multiplier, possibly with reference to
		the number of motive subassemblies (p20)
M/GB/OM?	Is the subassembly either a Mast, a
		Gasbag or an Open Mount?
Structural Subassembly
		Any subassembly that does not 
		contribute directly to movement
		(including masts); this can be renamed
Body		The body of the vehicle
Motive Subassembly
		Any subassembly that does contribute to
		movement (including skids); this can
		be renamed for the subassembly.
OVERALL		The totals for Volume and Area

Struc Area	The Structural Area of the vehicle (if
		different from the normal area).

Loc		Location of the component, for reference
		to subassemblies
Component	Anything that goes into the vehicle -
		subassemblies, body features, 
		components, access/cargo/empty space,
		structural weight + cost, and surface 
		features.
0.00		The weight of the craft, with supplies
		but without personnel or cargo
$0.00		The cost of the craft
cf		The volume column
Hit Points	The individual Hit Points of each 
		component; the formula can be copied
		from the Body/Area cel and pasted where
		needed
DR		The Damage Resistance of any armor,
		and of individual components (if 
		required); table p183
Facts		Refers to any variables
Figures		The variables referred to by Facts

		*******************
Of course, entries may be made freely below the line.

Now, refer to the 'Adjusting your Spreadsheet' guide to 
find out how to adjust the spreadsheet for your own use.
